Review:
As explained in the explanation of MEO, things have taken a
seemingly severe turn for the worse. There is no telling what will
happen with MEO right now, and so describing my feelings on the game
in its current state would be boring since little is known about what
ideas will shape in the future.
Though to comment on the past ideas, such as permanent death,
as well as limited magic and Elven population, Im all for them.
If done right permanent death could add not only a lot of realism, which
doesnt always equal a lot of fun, but it would also add importance
in what decisions you make as a character. In other games were the
penalty for dying is virtually nothing, you might see very young characters
tempting their fate against horrible creatures that eat the great warriors
of the land. However with the permanent death system youd see a lot
more role playing, and a lot less stupidity on the part over zealous
adventurers.
Magic in Middle Earth was also very limited, even Gandalf didnt
show a full array of fire balls and lightening bolts spitting forth from
every orifice in his body. To have players running about casting spells of
mass destruction all over the place would completely destroy any semblence of
a Middle Earth atmostphere. Powerful magic might be a fun, but if thats what
your after you can find it in just about any other major Online RPG out there.
As far as limiting Elves, Im all for it, though I believe it
would have been hard to properly do so. Elves would probably be a very popular
race. In fact in a poll done at the Mevault Elves were the number one race that
players were going to play, or planned to play. Considering the Elven population
in the third age was low, in the fourth age you would be hard put to find an
Elf out and about adventuring. |